VIP Rules

 The VIP (Very Important Person) is a character only available for use in the assassination scenario. The VIP is a player whose objective is to reach a VIP escape zone in order for the Counter-Terrorist team to win the match. If the VIP is assassinated by a Terrorist or a Counter-Terrorist (if friendly fire is enabled), kills himself by falling, or does not escape before the time runs out, the terrorists win the match. The VIP must always be under the protection of the Counter-Terrorist team or else the chances of him dying are very high. 


The VIP is the only class that affects gameplay:

He has 200 armor points instead of the regular 100, thus doubling the resistance of bullets. He is equipped with an undroppable USP that comes with an extra magazine (12/12), and the standard knife. He cannot buy or pickup any other weapons as the VIP is unable to drop his weapons. The VIP cannot purchase ammunition for the USP thus forcing the VIP to rely on the CT team. The VIP must have a minimum of 4 CTs as bodyguards. This is the most efficient way due to the fact that the CT group(s) must quickly progress through the map and still be able to exceed in defending the VIP and repel any Terrorist assaults. Although the VIP cannot purchase or pick up weapons and equipment, it is possible for a CT to obtain a tactical shield and when he is transferred to become the VIP, the shield is usable. However, should the shield be dropped, the VIP cannot pick it up.

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